2024年澳门正版免费大全,KR俄罗斯重制进度报告#0 – 前言

月下独酌2024-10-06娱乐7

 So, this is odd. A rework progress report that needs a preface? What gives?

挺奇怪的,进度报告也需要前言吗?发生甚么事了?

Well, here’s the thing. The coming Russia Rework is going to change how Russia works in some pretty big ways - but those are for good reasons, beyond the simple “we want it that way”. Since KR fans sometimes tend to take exception when we make such changes, we’ve been a little leery of just dropping the PR on you all without prepping you for what’s coming and perhaps explaining ourselves a bit.

好吧,是这样的,即将到来的俄罗斯重制将会把俄罗斯整个内容都大改一番,这些改动是有原因的,并不只是因为“我们想这么做”而已,KR的粉丝们有时会对我们做出的改动提出异议,所以我们不打算直接把一整篇进度报告甩在你们的脸上,在你们没有做好准备的时候就一股脑把所有东西都告诉你们,前言可以让我们先解释一些东西。

I think we can all agree that the Russian lore and gameplay is showing its age新奥天天开内部资料. It (and some of the other tags, such as Don Kuban and Transamur) was originally built to revolve around the appearance of a Second Russian Civil War… which, while keeping Russia “busy” in the same way that the USA is kept busy by its civil war, made even less sense considering the Bolsheviks were handed a complete defeat in the first war. It’s been rather a sore spot, especially back when it took forever and didn’t even offer the kind of mid-war content that the 2ACW did… all to service a situation which seemed far too much like the first Russian Civil War just being given a do-over, which Russia (and its entire military and civilian leadership) magically transported 18 years into the future as if nothing had happened in-between.

我认为大家都同意,俄罗斯的设定与内容都太老了,它(还有其他tag,比如顿河库班与外阿穆尔)最初是围绕第二次俄罗斯内战而打造的……虽然第二次内战让俄罗斯像KR的美国一样“有事可做”,但第一次内战的时候布尔什维克就被彻底击败,这设定也太说不过去了。我们一直纠结着这些地方,尤其是因为,这些内容让我们花费了很长时间去打磨,但效果却连第二次美国内战的战间期内容都达不到……所有这些设定所服务的内容,效果太像是第一次俄罗斯内战重新打一遍的情况,让人觉得俄罗斯(以及它整个军事与民事领导层)就那么神奇地穿越到18年以后的未来,期间没发生任何事情。

That led to the more recent updates to the Russian content, where an attempt was made to either fix or remove many of the code paths which didn’t work well, and which the Russian Civil War was made far less likely to happen. We wanted to remove it entirely, but that ended up revealing just how much content depended on it happening… and then we found ourselves in a situation where the appearance of the civil war really ended up determining how strong Russia would be against Germany, a primary balancing factor in WK2. Russia (and other associated tags, such as Transamur) have been left in a strange half-state.

这些情况所导致的结果就是俄罗斯内容的扩展更新,我们在尝试修复或删除一堆效果名不怎么好的代码路线,并且极大降低了俄罗斯内战爆发的可能性。我们很想完全删除内战,但有太多的内容是基于内战发生的了……最后我们发现自己处于这么一种情况,内战的爆发极大影响了俄罗斯对抗德国时的强度,这是影响二战最大的因素之一。

All of this needs to be sorted. The civil war needs to be removed, but there still needs to be plenty for Russia to do, including checks and balances upon it, as this isn’t a rework which can simply pretend it exists only for the lore. Russia has too much effect on every nation around it to be a political simulator.

所有的内容都需要被理清楚,内战必须得删掉新澳门六开奖结果2024开奖记录。但除了内战,俄罗斯也可以有一大堆事情去做,包括对它的检查与平衡,因为这次重制并不仅仅只是为了给设定装模做样的改动。俄罗斯对周围国家的影响实在是太大了,不可能仅仅只是一个政治模拟器而已。

To that end, we’ve taken a bold step: Russia will begin the game as National Populist.

因此,我们做出了一个重要的决定:俄罗斯开局就是国家民粹主义。

Boris Savinkov begins the game as President of the Russian Republic, his SZRS party having taken power in the Duma elections two years prior, in 1934. Russia is still considered a democracy at this point, and Savinkov has been hampered in its efforts to enact the nationalistic SZRS policies by a strong opposition in the Upper House. Savinkov’s goal will be to overcome this opposition if he’s to transform the country into the Russian State and rebuild Russian glory.

鲍里斯·萨文科夫开局就会是俄罗斯共和国的总统,他的SZRS党在两年前,即1934年,就赢下杜马选举,掌握大权。此时的俄罗斯还被视作一个民主国家,而萨文科夫在试图通过他的SZRS民族主义政策时也遭到了上院激烈的阻挠与反对。如果萨文科夫想把俄罗斯祖国改造为俄罗斯国,并重塑其荣光的话,他的的目标就是要战胜这些反对派。

Why are we doing this? Aside from Russia’s NatPop route being one of its most popular anyhow, the fact is that we have no major powers in KR which are NatPop. Considering the humiliating defeat Russia suffered at Germany’s hands (and the subsequent dissection of its empire), it’s a nation that practically begs to be a hard line revanchist state similar to OTL Germany (while simultaneously ditching any overt Nazi comparisons).

我们为什么要这么做?除开俄罗斯民粹路线几乎是最受欢迎的路线,这个人气原因以外,还有就是因为开局时没有一个民粹主义大国。考虑到俄罗斯被德国击败(以及之后对整个帝国的肢解),它几乎是在乞求成为像OTL德国(就算不直接把他们和纳粹对比)那样的强硬派复兴主义国家。

The Russian Rework team has been hard at work rebuilding the lore in detail from the civil war on up through 1936 and constructing something worthy of one of the world’s majors, with lots of paths and events and gameplay options. It’s our hope that you’ll all be on board as we start rolling out the coming PR’s to explain what we’re doing in detail (while we’re also hard at work actually coding it - work which is approaching the half-way mark right now, though we can’t possibly give an ETA yet for its actual release.)

俄罗斯重制团队一直在努力重新详细写从内战到1936年设定,并制作真正配得上世界一大主要国家的内容,有很多路线、事件还有游戏选项。我们希望在正式介绍即将到来的进度报告前,解释清楚我们要做什么的时候,玩家可以理解我们(我们也在努力work work——现在进度已经接近一半了,尽管还是不太可能给出一个具体的发布时间。)

I’m sure this will bring on a flood of questions, which we aren’t going to answer just yet. I know that might make some anxious, but the coming PR’s will make for far better answers than any brief responses that can only spawn more questions. That said, a few answers to what will probably be the most common questions:

我敢肯定这会带来一大堆现在暂时不会回答的问题。我知道这可能会让一些人着急,但即将到来的进度报告会给出更好更详细的回答,而不是一堆只会引出更多问题的简短回答。但话是这么说,我们还是在这里列举了一些可能会是最常见的问题的回答:

Aside from that, we’ve redone the vast majority of the Russian portraits - here’s a taste including Savinkov’s new starting portrait (it can change later on, once the Russian State is declared - which also gives Russia the flag you see above.)

除此以外,我们还重制了绝大部分俄罗斯头像——给大家尝尝鲜,这里包括了萨文科夫的新头像(一旦俄罗斯国宣布建立了以后萨文科夫就会有新头像,同时俄罗斯还会换成你们看到的上面那面旗子。)

Thanks for your support, and we'll see you again when we post PR#1! (no ETA on that, but soon.)

感谢你们的支持,等我们发布进度报告的时候再见面!(没有具体发布日期,但soooooooon)


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